New Music for Ads, TV, Film, Soundtracks

Posted on: December 11th, 2013 by Mike


This has been a great season for building up our commercial and creative music catalog. Send an email if you are curious about licensing new music or would prefer a custom soundtrack for your project. You can check out the new tunes here:


How To Find Music and Sounds For Your Video Games, iOS Apps, and Mobile Games

-by Mike Weiser - Game Audio Designer and Game Soundtrack Music Composer


Where do you look for great game music soundtracks and sound effects (SFX)?  Do you need royalty free music for your mobile game?  Do you hire a Game Music Composer and Sound Effects Designer or try to find stock music for your iOS app/game?


Great Questions.  There are many options for finding great music for your game.  Here are a few things to consider when researching your options for soundtracks and sound effects:


Do you want audio, music, and sounds that are unique to your game?


There are a few options for stock music and SFX, but there's no guarantee that these assets haven't already been used in other games, ads, films, etc.  I often compare original music to original artwork and graphic design.  Would you use a stock icon for your app?  Would you use stock characters and animation in your game?  Chances are the answer is no, because you want the game to look original.  It should sound original too.


Music heightens the fun and drama of a game.  It can also provide auditory rewards for meeting in-game achievements and leveling up.  It's rare that stock audio can match the unique creativity of you game.  Imagine if they had used stock music and stock sound effects for Star Wars?  Instead of John Williams's iconic music, it could have been b-sides from an amateur disco group.  It's funny to think about, but not what you want as a game designer or filmmaker.


How much music (approximate number of minutes) and tracks (menu, in-game, boss level) do you need for your game?


You can get a lot of mileage out of music tracks that are able to loop seamlessly.  This is especially useful if you don't know how long the player will be on each level of the game.  Although, it doesn't make sense to have a 30 second track loop on a level that will be played for over 5 minutes.  At that point, the music would sound very repetitive.  Most mobile game apps have music tracks between 1 and 3 minutes in length.  A 30 second loop might be fine for a menu screen or end of game animation sequence.  Longer music tracks are great for longer levels and challenging puzzle and strategy games.


Where do I get high quality game music and sound effects?


Right here!  Mike Weiser Music specializes in game audio including music, soundtracks, sound effects, voice acting, SFX, background music, theme songs, UI sounds, and more.


How much will it cost?


We've got a few options depending on your budget and requirement for licensing the music and sound effects.  We'll take a look at your needs and find the best solution for integrating the game music, audio, and sound effects.  Click on the "Contact" page to send us an email.  We will produce the original and professional audio your game needs.


-Mike W.


Mike Weiser